AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in Oceania: Q1 2022
Discover the performance of the top 5 historical games on the Android platform in Oceania during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 historical games on the Android platform in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
Rise of Kingdoms: Lost Crusade
Throughout the quarter, weekly revenue fluctuated, peaking at approximately $98K in the last week of December and then seeing a decline to around $46K by the end of March. Weekly downloads saw a high of 4K in late January but dropped to about 1.3K by the end of the quarter. Active users started strong at 5.8K in the last week of December, increasing to a peak of 9.5K by late January, before declining steadily to 5.4K at the end of March.
Royal Match
The game experienced a consistent revenue stream, starting at $49K in the last week of December and rising to about $65K by the end of March. Downloads fluctuated, peaking at 6.9K in the first week of January and settling around 3.8K by the end of the quarter. Active users remained relatively stable, beginning at 31.3K and ending at 34.8K.
Rise of Castles: Ice and Fire
Revenue for this game showed an upward trend, starting at $42K in late December and reaching around $62K by the end of March. Downloads, however, decreased from 2.5K to approximately 1.3K over the quarter. Active users had a slight decline, beginning at 14.8K and ending at 12.9K.
Guns of Glory: Lost Island
Weekly revenue was relatively stable, starting at $35K in late December and maintaining around $31K by the end of March. Downloads were low, hovering around 300 for most of the quarter but spiking to 746 in the last week of March. Active users fluctuated, starting at 3.7K and closing at 4.2K.
June's Journey: Hidden Objects
Revenue trends for this game were consistent, starting at $34K in late December and ending at $37K by the end of March. Downloads increased from 1.4K to 1.7K over the quarter. Active users showed a slight decline, starting at 32.6K and ending at 31K.
These insights provide a snapshot of the historical games' performance on Android in Oceania during Q1 2022. For more detailed insights and data, visit Sensor Tower.